Timer Actor
Github Link: https://github.com/Harrison1/unrealcpp/tree/master/TimerActor
For this tutorial we are using the standard first person C++ template with starter content. If you don't know how to add a new actor class to your project, please visit the Add C++ Actor Class post.
We'll create a new actor called TimerActor
.
In the header file we will add a function to repeat every 2 seconds a FTimerHandle
class to manage the function in the world's time.
TimerActor.h
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TimerActor.generated.h"
UCLASS()
class UNREALCPP_API ATimerActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ATimerActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
void RepeatingFunction();
FTimerHandle MemberTimerHandle;
};
In the .cpp
file, it is necessary to include the TimerManager.h
file. The TimerManager.h
is necessary if we want use the engines World Time Manager. You add TimerManager.h
by adding #include "TimManager.h"
below the actor's header file.
On BeginPlay()
set our world timer to play our RepeatingFunction()
every 2 seconds after 5 seconds of play. So when you push play, wait 5 seconds and the function will then play every 2 seconds. The repeating function is very simple function that prints to the screen.
TimerActor.cpp
#include "TimerActor.h"
#include "TimerManager.h"
// Sets default values
ATimerActor::ATimerActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ATimerActor::BeginPlay()
{
Super::BeginPlay();
// connect timer function to actor. After 5 seconds run RepeatingFunction every 2 seconds
GetWorldTimerManager().SetTimer(MemberTimerHandle, this, &ATimerActor::RepeatingFunction, 2.0f, true, 5.0f);
}
// Called every frame
void ATimerActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void ATimerActor::RepeatingFunction()
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Hello Timer"));
}